Azurill is rather pathetic... It's a baby version from a line that looks poor at first glance, and the stats back up this disaster: 50HP is the top stat, with 40 in both defences and 20 everywhere else, so both attacks and the speed. Normal/fairy is an ok-ish typing, thick fat helps resist fire and ice damage, and the hidden ability of sap sipper basically negates grass damage (more important with evolutions) and boosts the attack stat by a stage when hit by one. The other standard ability is the one that really stands out over two reasonably good abilities: huge power doubles your attack stat, so the devastatingly awful base 20 gets doubled with all additional things here. Also of note, Azurill is a pain to get since you need an incense to breed out.
It looks cute from afar, but this is just depressing... If it stops bouncing, it dies... It looks like it knows it... So sad... |
The generic TM list takes on more of an icy feel, with the standards and then the additions of ice beam, blizzard and hail, along with scald, surf and round. It is a bit barebones for the moment, so let's see breeding (we'll come back to this again in a bit): body slam, fake tears, camouflage, copycat, encore, refresh, sing, muddy water (basically surf with less accuracy and the slight chance to lower the foe's accuracy), slam, soak, tickle, water sport, and more is available if you'd rather just breed for a Marill instead, which, as I suggested, will come shortly. Going to the tutor, we get bounce, covet, helping hand, hyper voice, icy wind, iron tail, knock off, snore, uproar and water pulse.
Marill is a better prospect than Azurill, partly because of the stats and all that, and partly because you don't need incenses to breed. The attack stats are still in the toilet at 20, the defences are now at 50, speed is up to 40 and the HP is decent at 70, the saving grace. You keep the same abilities, but you also change the normal part of the typing to water, so those water moves are suddenly worthwhile with STAB. You get to this point either being born this way or by being very friendly with the Azurill.
It's so happy that it isn't and Azurill... |
Aqua ring is a chance to setup healing of your Pokemon (which can be baton passed by Pokemon that have baton pass) akin to leftovers, rain dance is still rain dance, double edge is a base 120 normal physical move with heavy recoil, superpower is also base 120 physical, this tie fighting and the downside being a drop of a stage to both physical stats. The last move is the slightly inaccuracy (80), reasonably powerful (110) water special hydro pump.
Dig, brick break, grass knot, rock smash, strength and power-up punch all add to the existing TM list, but now we get to the interesting bit (not that superpower or aqua ring weren't interesting): breeding. Amnesia can help shore up special defence, if you want, but aqua jet is the first one that grabs my attention, easily bred in from a Golduck, for example, as a base 40 water physical move with priority to get over the awful speed stat. Next up is belly drum, which halves your health but boosts attack 6 stages, that is 400%, which also has to account for huge power, and since the defences and HP are ok, this is worthwhile. A lot of other moves only come in if you were an Azurill, and the ones you can get are pretty worthless compared to the others. The tutor remains indifferent: aqua tail now comes in, as does focus punch, ice punch, icy wind and superpower to add to what was available before.
Azumarill keeps the same type and abilities, which is pretty good. 100HP is also very good, and the 80 in both defences cover things pretty well. 50 attack is poor, but with huge power, think of this as 100 and beyond (since you double IVs and EVs), so this is actually better than the base 60 special attack, with the 50 speed still being a bit disappointing, but hey, aqua jet!
An easter egg with ears... A deadly easter egg... |
You may think this is pretty poor, but breed in aqua jet onto parent 1 Marill, and then breed belly drum from a Poliwag onto parent 2, then mate them and get both thanks to the breeding change in generation six, which has now made this Pokemon very viable. Have something like a sitrus berry for the HP recovery, leftovers for more continued recovery, or mystic water for the added water damage, and hey, you can absolutely dominate some opponents with the resultant massive damage output with 400% of the attack which has already got the equivalent of a base 100 with doubled investment and then go with a STAB move with admittedly low power... Hitting a Delphox with aqua jet after this setup will do 400% of its HP thereabouts.
(All artwork presented by Ken Sugimori, taken from the Bulbapedia image archives)
I love how this Pokémon is rubbish but can be used to dominate in a specific way.
ReplyDeleteLizzie Dripping