Magby: prediction here, it's fairly nippy with mixed damaging prowess and wobbly defences. Now I'll look it up and... Ok, so it's a bit slower with higher attack stats, but the bulk is still a little low. 75 physical attack and 70 special attack is the other way around, but still decent and mixed-available, with 83 speed a little lower but not awful for a baby. 45 HP, 37 defence and 55 special defence is the same. Vital spirit is there as the hidden ability (can't be put to sleep), whilst the main ability is flame body, so rather than contact causing paralysis, you cause a burn here. Pure fire-type, as well.
Is that Fellaini? |
If you skip evolving at level 30, lava plume is a base 80 fire special move that hits all adjacent Pokemon and can burn them, whilst also destroying rocks in the background. Sunny day not only boosts your fire attacks but allows chargeless sunny day, which could be handy against those pesky ground and water enemies. Flamethrower and fire blast is like the thunder/bolt debate: flamethrower has 100 accuracy, more PP and 90 power, fire blast has 110 power, less PP and 85 accuracy (so better than thunder but weather has no effect other than on the impact power).
Standard TMs appear with hidden power and toxic, no solar beam, but flamethrower and fire blast are there with overheat (base 130 special fire that lowers the user's special attack 2 stages). Incinerate will burn off the foe's berry, psychic and brick break are back, and base 50 physical fire move flame charge can boost your speed a stage. Will-o-wisp will burn the target, and power-up punch does the same as always.
If you eat a berry, egg move belch can make that a weapon for the battle as a base 120 special poison move, whilst belly drum will take half your health but give all six stages of boost to attack. Cross chop and dynamic punch return alongside karate chop, and mach punch is basically a fighting version of quick attack. Thunder punch is there without ice punch, flare blitz is a base 120 fire physical with recoil, and iron tail exists here, too. The tutor gives a similar list to Elekid, with the standards all there (such as signal beam), dual chop is here, too, as is thunder punch, along with iron tail and heat wave (base 95 fire special that hits all adjacent opponents with a chance to burn and can break rocks).
If you get to level 30 again, you can become Magmar. Again we have the attack inversion whilst remaining close, 95 physical attack, 100 special attack. Speed inches up to 93, HP to 65, and the same defences as on Electabuzz, too, with 57 physical and 85 special. Lord Helix is this dull... No change in type, no change in abilities and the only changes to the attacks are hyper beam, giga impact and focus blast being added to TMs. Again, looks cheap but was the first.
I never really liked this design, not sure why... |
Samus broke into the cake tin... |
(All artwork presented by Ken Sugimori, taken from the Bulbapedia image archives)
Magmortar is a weird design. I never minded Magmar it actually looked quite cool on the old red and blue games.
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