We're starting here with the basic Eevee. In truth, Eevee has pretty awful stats: 55 each in HP, attack and speed, 45 special attack, 50 defence and 65 special defence. You get run away as an ability, which is pretty dire and we've slammed it enough, but you can also get adaptability (boosts the boost of STAB moves from 1.5x to 2x) and the hidden ability of anticipation, which causes your Pokemon to shudder if they have a super-effective move. In this form you're merely a normal-type.
Yup, a nice bland starting point for something that will diversify |
You get the standard array of TMs with a few nice additions, such as dig, shadow ball and retaliate, but not that much more. You get some breeding moves (breeding Eevees is pretty useful, as the different natures can help inform what you want to evolve it into). You get some of the moves we have covered so far from breeding, as well as stored power, which gets more powerful the more buffs you have on you (great for the end of a baton pass chain), endure means you can survive the next hit and then you can use flail to hit harder the less HP you are on. Along with yawn, there are some unremarkable moves here. Heading over to the tutor, you can pick up covet, last resort and helping hand from your level list, as well as hyper voice from the TM list, snore (as always), heal bell and iron tail. I started yawning and snoring because of that list...
Now we tackle the first of the Eeveelutions: Vaporeon. We're starting with a water-type with heavy HP and special attack focus, the former base 130, the latter base 110. Away from these you get a sluggish 65 speed, an indifferent 65 attack (why this reasonable I have no idea, go for an attack hindering, special attack boosting nature as a good shout to evolve into this), 60 defence and 95 special defence. As far as abilities go, you get water absorb (basically if you get hit by water attacks they will heal you) and the hidden ability of hydration (heals status conditions in the rain). This is just like Lapras except with less special attack, slightly more attack and slightly more defence. To get Vaporeon, you use a water stone on Eevee.
It's a mermaid? A merdog? A mer-something? I have no idea... |
You can take both rain dance AND sunny day... Hmm... But yeah, standard TMs not withstanding, hail, ice beam and blizzard are there, with dig again and hyper beam, oh and shadow ball again. You can also take surf (of course), retaliate, giga impact, scald, rock smash, dive, strength and waterfall. The move tutor now adds aqua tail, icy wind, signal beam and water pulse to their previous offers for Eevee.
If you would rather use a thunderstone on Eevee then you get Jolteon instead of Vaporeon. Along with being electric-type instead, you swap the bases in HP and speed, but all other stats are the same as Vaporeon. Instead of water absorb you get volt absorb, which is basically the same thing except it's when you get hit with electric attacks, and the hidden ability is quick feet, which adds 50% to your speed when afflicted by a status (paralysis speed reduction is just ignored).
Why are electric things seen as spiky? |
You get both sunny day and rain dance again, and rain dance can be useful to boost the accuracy of thunder. Thunder/bolt pop up, as well as hidden power and hyper beam, alongside dig and shadow ball again. Charge beam has 50 power as a STAB special attack with a huge 70% chance of boosting your special attack stat. Retaliate and giga impact both resurface as physical moves, but volt switch is a decent option, especially with your really good speed. I still hate wild charge. The additional tutor moves when compared to Eevee are magnet rise, signal beam and shock wave.
Rather than a thunder stone, you can use a fire stone and get Flareon. Did I say use? I meant waste: spoiler alert, but I think Flareon is pretty much worthless. This time it's attack as the base 130, special defence as the base 110, special attack is base 95, defence base 60 and the others base 65. The hidden ability of guts ups your attack when afflicted by a status, with the regular ability of flash fire making you immune to fire attacks and upping the power of your fire attacks by 50%.
It even looks pretty rubbish! Where's the fire? |
If we look at the TM list then we get all the standard TMs and the Eevee standards like dig and shadow ball. We also get flamethrower and fire blast, as well as overheat, incinerate and flame charge. You still get rain dance, for some reason, and strength and secret power are actually among the best damaging attacks you can get, awkwardly. Will-o-wisp could be good, along with toxic, since you have decent special defence and you can grind down the foes whilst trying to survive.
We've seen three Eeveelutions as well as the base. The base is rubbish, as is Flareon, with the other two being mediocre. The ranges of attacks are not good enough to be a real threat. Jolteon has a great speed stat which you could make use of, and the special attack is decent, stick on choice and volt switch with the inbounder being a good tank.
(All artwork presented by Ken Sugimori, taken from the Bulbapedia image archives)
So Jolteon is the winner so far...
ReplyDeleteLizzie Dripping