If you haven't heard of Mewtwo: what the hell? Seriously? One of the most famous and iconic Pokemon ever, and deservedly so, it has been the star of films, included in Smash Bros (and now again), and looks like Frieza from Dragon Ball Z. This is a psychic-type legendary with two rather mundane abilities: pressure (which comes as standard) doubles the usage of PP by the foe whilst unnerve (hidden) prevents the foe from eating berries. Mewtwo was the original badass (Pokemon Jesus, according to some theories), and has the stats to back that up. 106HP isn't bad (actually really good considering you're kind of a sweeper), and 90 in the defences means you can take hits better than most Pokemon. 110 attack is pretty awesome, but utterly irrelevant since you have 154 special attack (that's rather impressive, and there's more to come), plus 130 base speed means not that many things can keep up.
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I'm going to kill Vegeta, blow up Vegeta and then kill Vegeta... Wait, what? |
So we march ever on and get to level 50 (which is probably below where you meet this beast), and you'll get recover, which can recover (oh, I get it) 50% of your HP. I don't feel as though I need to remind you much of the move psychic (base 90 special), whilst barrier buffs the defence by two stages. Aura sphere is an interesting move (for now it's coverage, but you'll see in a few), which is a fighting special move, base 80 in power, no accuracy check as well as hitting anyone in a triple battle (it also gets a boost when you have mega launcher, which Mewtwo doesn't unless you skill swap it). Amnesia buffs your special defence by two stages (heaven forbid they give you calm mind or nasty plot, the former boosting both specials by a stage and the latter being a two stage boost to special attack). Mist shrouds your team and prevents stat changes for a while (can be lifted by defog), and me first steals the foe's move with 50% interest back at them ONLY if they are using a damaging move AND you are faster than them (so you don't get priority and you can't steal priority moves, but I guess you can take focus punch). Lastly, at level 100, you get access to the big brother of psyshock, psystrike, which is more powerful (base 100) as a psychic special move that hits the foe's defence, meaning that a special sweeper that can mess up a special wall. Great move.
TM time! Psyshock is rather pointless since you get psystrike, but I guess that may come a little late, so you could take it for a bit. Calm mind is here, so that's good, and there are a lot of general ones that pop up all over the show, like hail, return, blah, basically all the 90/110 things like thunder/bolt, flamethrower/fire blast, ice beam/blizzard, hidden power, solar beam, earthquake, shadow ball (ghost special base 80), brick break (base 75 physical fighting that can break screens and is of use under certain conditions as I dangle this again), focus blast (base 120 fighting special but with crap accuracy), energy ball, low sweep, charge beam, incinerate, stone edge, rock tomb, bulldoze, poison jab, dream eater, grass knot, dive and strength, basically. No breeding here, since legendary, y'know...
The tutor is causing me grief here: far too many moves for an already long entry... You get standards like focus punch, magic coat and room, drain punch, fire punch, ice punch, thunder punch, icy wind, aqua tail, foul play (pretty cool), iron tail, recycle, role play (copies the foe's ability) and in the same mould is skill swap, shockwave, signal beam, zen headbutt, wonder room and trick. I've detailed these before across my other blogs, so go read them. I'll wait...
Back? Good. Mewtwo got made better in generation six with the introduction of 2 megas, which means not only do you get a power boost, but there are options to keep the foe guessing. We'll start with Mega Mewtwo X. There are no move list changes, so this is nice and brief.
Mega Mewtwo X adds fighting-type to the resume (have been hinting at that the whole time), along with a new ability of steadfast (boosts speed when flinched), and some nice stat changes, boosting the defences by 10 a piece to 100 and the physical attack by 80 (yup, eighty) to a beastly 190. 106HP, 130 speed and 154 special attack remain. Scary, huh?
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"Yeah, been working out! What of it, maggot?" |
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So what if you cut of his tail? He's got a pony-tail now. |
(All artwork presented by Ken Sugimori, taken from the Bulbapedia image archives)
Mewtwo has hair???
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