Slowpoke has become a meme, so that counts against it. However, it's cute, especially because of it's overwhelmingly dumb appearance. It's slow (as the name suggests), really slow at only base 15 speed, but that's fine for a trick room team, and there is potential in 90 HP and decent physical stats (65 in each). The special stats are a little poor at only 40 each (for now). Slowbro also gains three great abilities: oblivious (you don't get attracted/infatuated by the enemy and you can't be taunted into doing stuff), own tempo (prevents the Pokemon from becoming confused) and the hidden ability regenerator (regenerates 1/3rd of its maximum HP when switched out). Seriously, these are great abilities. Oh, you're also water/psychic-type, which is pretty good, in truth.
He's so happy you came to see him! Sadly, you were there eight years ago... |
The other moves you can get here include amnesia (two stage boost in special defence), psychic (special base 90, guess the type), rain dance, psych up (copies the foe's stat changes, and is consequentially awesome to use when the foe has used a baton pass run) and heal pulse (can heal others by 50% of base HP).
There are a lot of moves available by TM here, so forgive me if I miss a few. Ones of note include psyshock (uses your special attack against their physical defence), hidden power (you know this one), calm mind (raises both special stats by a stage), ice beam (forget blizzard's dreadful accuracy, low PP and only 20 more power, ice beam hits base 90), light screen (halves damage from inbound special attacks across your team for 5 turns), safeguard (prevents inbound status effects for 5 turns), frustration/return, earthquake (great to cover electric and it's earthquake, so you know the drill), dig (you know this), shadow ball (base 80 special ghost), flamethrower/fire blast (you know the story here, take power or accuracy), facade, rest, round/echoed voice, scald (probably worth a look with it being powerful and having the ability to inflict a burn), incinerate (base 60 fire special that will burn the opponent's berry), thunderwave (electric-type and thus ignored by ground but will paralyse most foes), bulldoze, dream eater (base 100 special with STAB and couples with yawn from level up, but only works if the foe is asleep), grass knot, swagger, sleep talk (basically essential with rest), substitute, trick room (basically more haste (or speed stat) less (observed) speed), secret power, surf, strength and dive. So quite a few... Though why it gets fire and electric moves is beyond me...
If you plan on eating berries in battle then by all means breed in belch for 120 base special poison damage, else don't bother. That basically applies to all breeding moves: future sight's immense power is a bit of a dud since it only hits after a few turns of sitting around being killed, snore may be ok if you plan on using rest or being put to sleep, belly drum is rarely worth it, though I guess with the dreadful speed then me first can work ok (steals the opponent's move with priority and more power but only if they're using a damaging move). The tutor is of moderate use: lots of moves you could have taken, some moves you maybe shouldn't take, and then aqua tail, recycle, iron tail, icy wind and if you're mad and want to swap out your great abilities then by all means take skill swap and watch me frown a bit at you.
Evolving by level, you get to Slowbro, who doesn't seem to have noticed that he is being eaten by a Shellder... According to Bulbapedia, the Shellder makes it stronger, and without it, Slowbro becomes a lowly Slowpoke again. But enough: you keep the same abilities on evolving, and gain nicely in base stats: 95 HP, 75 attack (small steps for those), 110 defence (big step), 100 special attack (giant leap), 80 special defence (not bad) and 30 speed (...)...
Guys, the pain in my tail stopped after an instant and I feel great! Let's go play! |
Held item here can be important as Slowbro got a Mega Evolution! So what's the point of Slowking? In terms of mega evolution, you get shell armour as an ability, along with 70 extra defence (180 base) and 30 extra special attack, with no other changes.
"I may be being eaten, but that's no excuse to not hug me... How rude!" |
Ariana Grande? |
Slowbro is pretty great now since it has a mega, making the alternative of Slowking rather redundant unless you desperately need that special defence. Slowpoke is a nuisance, really, as a pre-evolution as it sort of sucks at what makes the evolved forms good. The special attack, HP and whatever defence you have makes this an excellent wall, and if you train the other defence and HP then it can make for a decent tank. The designs are also adorable...
(All artwork presented by Ken Sugimori, taken from the Bulbapedia image archives)